

The mod has certainly come a long way from its roots: Maldaran told me The Elders Scrolls V Middle Earth began as only three areas "which were not much bigger than normal dungeons" - and the love and attention put into the mod really shows. The Shire, one of the newly-added locations, feels particularly well-crafted, and Maldaran describes this as their "masterpiece". The only survivors were me and one other guard, the very definition of a Pyrrhic victory.Īlthough I did encounter the occasional problem - such as floating foliage, the occasional place name that wouldn't disappear, and a few lurking snippets of German, the mod is seriously impressive and really captures the feeling of being in Middle-earth. Players can activate the battle in three separate stages using stones inside the grounds of the fortress. In one of my nerdiest moments ever, I re-enacted the Battle of Helm's Deep (role-playing Legolas) with the official Lord of the Rings soundtrack thundering away in the background. After stumbling through an orc-elf skirmish, I explored the arches of Rivendell, while Lothlorien's tree buildings have been beautifully recreated with twinkling lights.īut this mod isn't just about locations: there are interactive elements too. The elvish locations, meanwhile, were simply stunning. :: Doom Eternal secrets locations list - where to find every hidden item on every level Here's a demon-stration. Guess I still did better than Gandalf, though. I did not learn my lesson, and went back down again to tango with the Balrog.

skel files which i'll investigate tomorrow.Having relaxed in The Shire, I then explored Moria, and got absolutely wrecked when I poked my nose into the lower depths and encountered dozens of goblins. I'm excited to be honest, because i can clearly see some. embb files which contain some names in there, have not checked it yet how they are used.

I'm attaching 2 sample xmls i managed to decompress. Some bundlexmls are defined at the start of any archive which contain data about the rest of the files in the archive, so i guess these have to be parsed first and i'll try to do that tomorrow. I don't know the engine that the game was built on, so i have no idea if there is a similar storage theme on the archives. I could not help my self from taking a quick look on the files after my first minutes on this MAGNIFICENT game.
